joy8786

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Member Since June 28, 2025
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Category: 3D artist

I’ve had a couple of great-looking portfolios come across my desk lately, but I’m always a bit unsure about the technical side—like scene optimization, UV work, clean topology, etc. Once I hired someone whose art looked amazing but the file was a nightmare in-engine. Any tips on how to test for this stuff beforehand when you're hiring online?
Posted in: 3D artist | 2 comments